Create a rectangular
or cubical mesh box.
The base of the mesh box is drawn parallel to
the XY plane of the current UCS (workplane).
You can set defaults
for the number of divisions for each dimension of new mesh boxes
in the Mesh Primitive Options
dialog box. You can also modify these
settings and the level of smoothness as you create the mesh object.
Mesh Box Creation Options
The Box option of the MESH command provides
several methods for determining the size and rotation of the mesh
boxes you create.
- Create a cube. Use
the Cube option to create a mesh box with sides of equal length.
- Specify rotation. Use
the Cube or Length option if you want to set the rotation of the
box in the XY plane.
- Start from the center point. Use
the Center option to create a box using a specified center point.
To create a mesh box based
on two points and a height
- Specify the first corner of the base.
- Specify the opposite corner of the base.
- Specify the height.
To create a mesh box based
on length, width, and height
- Specify the first corner of the base.
- At the Command prompt, enter l (Length).
Specify the length of the base.
- Specify the width of the base.
- Specify the height.
To create a mesh box based
on a center point, corner of base, and height
- At the Command prompt, enter c (Center).
Specify the center point of the base.
- To set the location of the corner of
the base, use one of the following methods:
- To set the length and width simultaneously:
Specify the location of one corner of the base.
- To set the length and width separately:
At the Command prompt, enter l (Length) and
specify the length. Then specify the width.
- Specify the height.
To create a mesh cube
- Specify the first corner or enter c (Center)
and specify the center point of the base.
- At the Command prompt, enter c (Cube).
Specify the length of the cube and a rotation angle.
CommandsMESH
Creates a 3D mesh primitive
object such as a box, cone, cylinder, pyramid, sphere, wedge, or
torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive
Options dialog box, which sets the tessellation defaults for primitive
mesh objects.
System VariablesDIVMESHBOXHEIGHT
Sets the number of subdivisions
for the height of a mesh box along the Z axis.
DIVMESHBOXLENGTH
Sets the number of subdivisions
for the length of a mesh box along the X axis.
DIVMESHBOXWIDTH
Sets the number of subdivisions
for the width of a mesh box along the Y axis.
DRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.